Return-Path: Received: from requiem.vv.com (IDENT:quinn@requiem.vv.com [206.27.96.69]) by requiem.vv.com (8.9.1a/8.8.5) with ESMTP id KAA07373 for ; Sun, 22 Nov 1998 10:40:06 -0500 Received: from mailhost.vv.com by requiem.vv.com (fetchmail-4.5.3 POP3) for (single-drop); Sun, 22 Nov 1998 10:40:06 EST Received: from casper.realtime.net (casper.realtime.com [205.238.128.161]) by eniac.vv.com (8.9.0.Beta5/8.9.0.Beta5) with ESMTP id KAA11407 for ; Sun, 22 Nov 1998 10:39:36 -0500 (EST) Received: from casper.bga.com (localhost [127.0.0.1]) by casper.realtime.net (8.7.4/8.7.3) with SMTP id JAA18442 for ; Sun, 22 Nov 1998 09:48:36 -0600 Message-Id: <199811221548.JAA18442@casper.realtime.net> Date: Sun, 22 Nov 1998 09:48:33 -0400 From: "Quinn@GhostWheel" To: quinn@netsville.com Subject: GhostWheel Message(s) 1176 - 1209 from *ideas (#504) X-Mail-Agent: GhostWheel (casper.bga.com 6969) Status: RO Content-Length: 13908 Lines: 467 X-Mozilla-Status: 8001 X-Mozilla-Status2: 00000000 Message 1176 from *ideas (#504): Date: Sat Sep 26 13:37:41 1998 CDT From: Karma (#20542) To: *ideas (#504) Subject: Homing devices... This may have been suggested before, but I'm not certain, so I'll post again. In light of recent difficulties, it seems there are people who abuse the fact that you are automatically sent to your home location by the housekeeper function (I assume) when you disconnect. My idea is this: Disable the housekeeper or similar function, so that a player is left at the place where they have disconnected unless they specifically type @home. All of the normal conditions for @home would still apply (needing to be OOC, having to be in certain places to even get to be OOC, etc.) as well as the protection from being attacked while overly idle or disconnected. I don't want to see someone killed or looted because they dropped link somewhere -- but in many cases it's very IC that someone wake up where they were left -- in a jail cell, someone else's bedroom *cough*, what-have-you. If the player chooses to go home via @home with the normal requirements, they can do so -- or they can stay where they are and deal with whatever they hath wrought ICly. Yes, this would probably mean that there would be people all over the place sometimes... but it seems logical to me. -------------------------- Message 1178 from *ideas (#504): Date: Sat Sep 26 13:39:31 1998 CDT From: Dragonbabe (#5288) To: *ideas (#504) Subject: @re: $last YES! But also maybe make them become invisible as happens elsem*** -------------------------- Message 1179 from *ideas (#504): Date: Sat Sep 26 21:41:47 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: re: Homing devices... Bad idea.. First off we'd have people disconnected and standing in the lounge for days. If you get disconnected and go home then if it is in a resonable time frame just go back and resume the play. As for jail cells and all I always made people do @sethome.. No biggy.. No its not very IC to wake up in the middle of the street three days later.. Asume they did in fact head home for that much needed sleep.. I don't wanna see this become another CS or what ever moo they all play on.. KEEP GW FREE! We love it like it is! -------------------------- Message 1180 from *ideas (#504): Date: Sun Sep 27 20:16:22 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: While we're talking about books... Is there a way to get a coded book, like through buying or points or whatever, if not, it would be neat if we could. If anyone knows how I can get one, please page/@send me.\ -------------------------- Message 1181 from *ideas (#504): Date: Mon Sep 28 14:17:33 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Parrying Lower the chance to parry with fists vs. bladed weapons... wouldn't you lose a hand? It's depressing to watch people parry the bloodstone axe with their fists. Maybe increase the dodge bonus when you aren't wielding anything as an alternative to balance it out? -------------------------- Message 1182 from *ideas (#504): Date: Mon Sep 28 14:22:54 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Chargen Rework Chargen so that newbies start out closer to average... as it is now, if you put all your potential in bladed, I think you can get abouy 15 bladed or so. My math could be wrong, but this is only like 2-3% of what the MOO average is.. and this is if they put ALL their potential in bladed, leaving every other stat empty. -------------------------- Message 1183 from *ideas (#504): Date: Mon Sep 28 18:00:53 1998 CDT From: Oberon (#22725) To: *ideas (#504) Subject: I think Thats a bad idea. I had to work my way up, and it is deffinately gratifying to work oneself up, when you do it for yourself Heh. Forgive my gibberish -------------------------- Message 1184 from *ideas (#504): Date: Mon Sep 28 18:45:23 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Oberon Keep in mind that currently, it's not as easy to spar up to average as it used to be. If you went spar happy, it'd probably take a month. -------------------------- Message 1185 from *ideas (#504): Date: Fri Oct 2 14:45:08 1998 CDT From: Hannibal (#16038) To: *ideas (#504) Add eating crystals to the rush commands. -------------------------- Message 1186 from *ideas (#504): Date: Fri Oct 2 22:11:57 1998 CDT From: Hannibal (#16038) To: *ideas (#504) Make it so that people with attributes below 50 or 60 can boost them upto normal levels. Not easy mind you but give it a 1-100 chance that it's possible such a thing could occur, just a thought. -------------------------- Message 1187 from *ideas (#504): Date: Sun Oct 4 17:22:49 1998 CDT From: Vertemis (#23360) To: *ideas (#504) More ammo in the game. -------------------------- Message 1188 from *ideas (#504): Date: Sun Oct 4 20:40:26 1998 CDT From: Mercury (#16576) To: *ideas (#504) Turbo Plasma Rifle and Dogmeat. -------------------------- Message 1189 from *ideas (#504): Date: Thu Oct 8 13:29:45 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Healing Increase the time between healing attempts for medic from 15 seconds to maybe a minute or more. It seems a little unrealistic (yeah, okay, so a lot of things are unrealistic) that you can heal someone from 350 damage in maybe 2 minutes as it currently is. More blood and pain, please! Thanks! -------------------------- Message 1190 from *ideas (#504): Date: Sat Oct 10 18:35:26 1998 CDT From: Menroth (#14123) To: *ideas (#504) Subject: how about,,, some more tps? -------------------------- Message 1191 from *ideas (#504): Date: Sun Oct 11 14:28:44 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: *grin* Do away with sparring, level everyone, and tweak this new potential system so that stats are based on time spent IC (and hopefully therefore RP'ing). *ducks the screams and protests and hides* -------------------------- Message 1192 from *ideas (#504): Date: Sun Oct 11 15:53:25 1998 CDT From: Rathe (#14172) To: *ideas (#504) Subject: New spell Adept: Posess.. lets you take control of an ahab for a period of time... -------------------------- Message 1193 from *ideas (#504): Date: Sun Oct 11 16:39:01 1998 CDT From: Vertemis (#23360) To: *ideas (#504) Subject: Mechs Ways to transport mechs to certain forested region of the geography. -------------------------- Message 1194 from *ideas (#504): Date: Sun Oct 11 16:39:26 1998 CDT From: Rathe (#14172) To: *ideas (#504) Akeashar will never go for it. -------------------------- Message 1195 from *ideas (#504): Date: Sun Oct 11 19:18:00 1998 CDT From: Mercury (#16576) To: *ideas (#504) Put a cap on skills and attributes after levelling. -------------------------- Message 1196 from *ideas (#504): Date: Sun Oct 11 19:21:59 1998 CDT From: Anubis (#22578) To: *ideas (#504) Subject: Stats y Skills Maybe we should get rid of them all, add a little change to the game, see how many people freak out. -------------------------- Message 1197 from *ideas (#504): Date: Sun Oct 11 19:24:23 1998 CDT From: Bishamon (#23011) To: *ideas (#504) Subject: This MOO How about we oust Quinn as #2, and give a wiz-bit to HArdCoreAlien instead? -------------------------- Message 1198 from *ideas (#504): Date: Sun Oct 11 19:35:45 1998 CDT From: Sterno (#21938) To: *ideas (#504) Subject: Potential Make the potential on +finger viewable only to GM's and the character, as people would know a 'hidden' player was on if they saw his/her potential rising every 5 min -------------------------- Message 1199 from *ideas (#504): Date: Sun Oct 11 19:53:02 1998 CDT From: Yalindra (#13170) To: *ideas (#504) Subject: Stats, etc. Okay, can we please stop the 'maybe we should just get rid of stats to see who we can piss off' thread. Anyone who plays here, whether they have 500 in every stat or are some of those people who have been posting here about spending so much time trying to boost things and getting nowhere knows how much time and effort are necessary to build up your character's stats. To take them away completely and without any good purpose other than 'to piss people off' or so newer players can laugh at all the veterans who spent hours and hours watching the spam of the combat engine, is absolutely ridiculous. If, in the end, a decision is made to go total non-stats/non-code then, first of all, it should be made for a good reason (considering Quinn would be the one to do it, I'd trust his judgement not to do anything rash or without purpose.). Secondly, for those people, of whatever game age, who have spent time building their character's stats should be reimbursed (somehow) for the time they have put into the game under any new system which is substituted for the current one. That's my egalitarian rant. Personally, I refer any of those interested in my opinion to my earlier post (either on *ideas or *chat) about how the coded combat engine serves as the irrefutable judge on all affairs, which I feel is a good thing. Perhaps we can come up with alternatives to ditching stats all together? I mean, Quinn's made it so much easier now, with the boosting rates, raising some of the averages, etc. And this new potential raising thing - that's another way to boost your stats (granted you have to be IC for quite a while to rack up enough to boost an above-average stat, but it'll help you get going. Besides, if you're IC trying to spar or hunt, you'll get boosts that way while simultaneously racking up potential.) I believe Quinn also mentioned something about newbies being able to achieve stats higher than some older players at chargen sometime in the near future...so please. Hold back on the 'abandon ship' idea...there is tweaking going onwhich might just solve everything that troubles you... :) -------------------------- Message 1200 from *ideas (#504): Date: Sun Oct 11 19:56:35 1998 CDT From: Anubis (#22578) To: *ideas (#504) I was just kidding in my post, for anyone who didn't realize. Sorry for the inconvenience. Anubis -------------------------- Message 1201 from *ideas (#504): Date: Fri Oct 16 09:11:11 1998 CDT From: Red_Fang (#5907) To: *ideas (#504) Subject: Locks How about a new lock set for mages?? The one that is on tents and containers really sucks message wise when you are trying to look magical.. And any idea about when they will be coded to be pickable? R. -------------------------- Message 1202 from *ideas (#504): Date: Fri Oct 16 09:16:54 1998 CDT From: Tarla (#18104) To: *ideas (#504) Subject: Pickable locks >From what I have heard, there ARE pickable locks somewhere on this MOO... but no-one seems to know where. Frankly I think that pickable locks should be more widely implemented. Also, I have to agree that the current messages on locks are hopeless if you're tying to appear even remotely magical... fortunately, that doesnt affect me ;) -------------------------- Message 1203 from *ideas (#504): Date: Fri Oct 16 11:36:52 1998 CDT From: Tarla (#18104) To: *ideas (#504) Subject: A new channel or two... I suggest we get ourselves at least one more global access channel for people to argue on about the world in general when they're feeling pissy. -------------------------- Message 1204 from *ideas (#504): Date: Sat Oct 17 21:15:29 1998 CDT From: Zuljan (#20321) To: *ideas (#504) Subject: Who Please don't kill me if this is already here. Swho or something like it just to give maybe an alphabetacal listing of the players connected w/o the online time, idle, status or tag just the characters connected. Yes? No? Okay this was just a thought Zul -------------------------- Message 1205 from *ideas (#504): Date: Sat Oct 17 21:17:51 1998 CDT From: Oberon (#22725) To: *ideas (#504) That is an awful idea. Die. -------------------------- Message 1206 from *ideas (#504): Date: Thu Oct 22 08:41:27 1998 CDT From: Merridwen (#24667) To: *ideas (#504) Subject: A little adjustment Think somebody could get the ship's to recognize "for" as well as "to" when you set the destination? I'm forever typing "Set course FOR " Dunno why I do it that way. It just seems to make logical sense to me. Then I always get the error message from the ship's computer and have to redo the command. -------------------------- Message 1207 from *ideas (#504): Date: Thu Oct 22 09:01:20 1998 CDT From: Rand (#9865) To: *ideas (#504) Subject: Last... HELL NO! We refuse to do it! Suffer and retype those commands! Muhahahahahahhah! Erm, forgot I don't have a bit, ignore me. -------------------------- Message 1208 from *ideas (#504): Date: Thu Oct 22 09:11:45 1998 CDT From: Tirafal (#24173) To: *ideas (#504) Subject: New coded skill Tracking...a boostable skill dependent on perception that lets you walk into a room and see what monsters are in the rooms that surround it. Especially since, to my knowledge, perception is the least used att in the game. -------------------------- Message 1209 from *ideas (#504): Date: Thu Oct 22 17:59:11 1998 CDT From: Mercury (#16576) To: *ideas (#504) Subject: re: 1208 Just have transparent exits that will give you information based on a perception roll. If you make it, you can see what's on the other side (if it's an open space and not a closed door) but if you don't you'll have to go through the exit to see what's over there. --------------------------